Download: www.warmoo.com\series1\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter 2: "Ultimate War"
WarMoo Mod Version 1.12 Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
RACE PICKS FUEL & TRAVEL MODIFIERS
SHIP HULLS BEAMS SPECIALS
SHIELDS TORPEDOES SPEED
ATTACK & DEF MISSLES ECCM & JAMMERS
ARMOR BOMBS SCAN & STEALTH
HIT POINTS FIGHTERS GROUND DEFENSE
   
Torpedoes

Like in classic Moo2, the War Moo mod have 3 types of torpedoes: Anti Matter, Plasma and Proton ones.Yet their damage, space value and tech levels are very different. The weakest and basic torpedoe is Anti Matter one. Second in power comes Plasma. And Protons are the most powerfull ones.

All torpedoes have base space of 18 points. They miniatiruze with each research level in their technology tree. Torps cannot be shot down. Base mods are:

OVERLOADED: +50% space cost and +50% more damage.
ECCM: 50% less chance of being jammed.
ENVELOPING: +100% space cost but gives 4 times base damage.
NO DISSIPATION: only for Plasma Torps - eliminates dissipation rate at 5% per 1 field of movement.

Anti Matter and Plasma Torpedoes move at speed of 19 and have unlimited range. Protons are different and move at speed 24 striking their target ( in range ) the same turn they are fired. Every torpedoe can be launched with 1 turn wait for loading, so it means they are fired every second round ( round 0 - fire, round 1 - loading, round 2 - fire again ).

Anti Matter torps do 15 base damage, with overloaded and enveloping mods 90 damage.
Plasma torps do 20 base damage, with overloaded and enveloping mods 120 damage.
Protons torps do 24 base damage, with overloaded and enveloping mods 144 damage.

Important Notice: Above values can be achived only if enemy has no shields and weak jamming technology.
Torpedoes armed with ENVELOPING mod hit all sides of shields in same time.

   
Damage vs shields

This table shows how damage (all mods on) is calculated versus WarMoo shields:

Torp\Shield 2 4 6 9 12
Anti Matter 80 72 64 52 40
Plasma 112 104 96 84 72
Protons 136 128 120 108 96

Torpedoes do not require computer to hit. If player have DAUNTLESS GUIDANCE SYSTEM they can target another nearest one when their primary target has been destroyed.

They have unlimited ammo like beams. Only thing that can stop them a bit are jamming systems.