Download: www.warmoo.com\series1\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter 2: "Ultimate War"
WarMoo Mod Version 1.12 Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
RACE PICKS FUEL & TRAVEL MODIFIERS
SHIP HULLS BEAMS SPECIALS
SHIELDS TORPEDOES SPEED
ATTACK & DEF MISSLES ECCM & JAMMERS
ARMOR BOMBS SCAN & STEALTH
HIT POINTS FIGHTERS GROUND DEFENSE
   
Ship`s Shields

WarMoo shields are more powerfull than classic ones. They were designed to face more powerfull weapons. Here are their blocking values:

Class 2 2      
Class 4 4      
Class 6 6      
Class 9 9      
Class 12 12      

Here are hit points of shields on the ships:

Ships Size class Class 2 Class 4 Class 6 Class 9 Class 12
1 side 4 sides 1 side 4 sides 1 side 4 sides 1 side 4 sides 1 side 4 sides
Frigate 1 10 40 20 80 30 120 45 180 60 240
Destroyer 2 20 80 40 160 60 240 90 360 120 480
Cruiser 3 30 120 60 240 90 360 135 540 180 720
Battleship 4 40 160 80 320 120 480 180 720 240 960
Titan 5 50 200 100 400 150 600 225 900 300 1200
DoomStar 7 70 280 140 560 210 840 315 1260 420 1680

Shield`s power can be improved by MULTIPHASED SHIELDS which adds +50% to their hit points. All shields regenerate at 30% per battle turn. Shield capacitor restores shields to its full power every next turn of battle.

Shields technologies are now divided into 2 research trees: PHYSICS and FORCE FIELDS. Physics contain shields 2, 6, 12 while force fields got 4, 9. In this way player is forced to balance its research into both trees.

   
Planetary Shields

There are 3 kinds of planetary shields:

Radiation 1      
Flux 7      
Barrier 10      

Radiation shield is basic one and given for free at start. With this building you can change radiation planets into barren ones and continue their terraforming rate.

Planetary shields blocks beams in a way they do only 50% of DAMAGE. This also counts for normal shields on planets. This blocking behaviour does not have affect on other weapons like bombs, missles etc.