Download: www.warmoo.com\series1\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter 2: "Ultimate War"
WarMoo Mod Version 1.12 Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
  RACE PICKS FUEL & TRAVEL MODIFIERS
  SHIP HULLS BEAMS SPECIALS
  SHIELDS TORPEDOES SPEED
  ATTACK & DEF MISSLES ECCM & JAMMERS
  ARMOR BOMBS SCAN & STEALTH
  HIT POINTS FIGHTERS GROUND DEFENSE
 

Race Picks and New Races

WarMoo offers good and balanced race picks which differs from classic version. Democracy, Unification and Dicatorship goverments are all balanced to provide stable growth. They do have all +10 defense spy bonus equally. I do reccomend to try new cool races like:

Dicatorship races:
1. Tolerant, +2 production, +1 food/cybernetic, Large Rich HW.
2. Subterranean, Lithovorve, +90 pop growth.
3. Aquatic, +2 production, +2 research, +90 pop growth.

Democracy races:
1. Lithovorve, +0,5 cash, +50 pop growth.
2. Subterranean, +70 pop growth, +0,5 cash, +1 food, Rich HW.
3. Aquatic, +0,5 cash, +1 research, +70 pop growth, Rich HW.

Unification races:
1. Tolerant, +1 production.
2. Subterranean, +2 production, Large Rich HW.
3. Aquatic, +2 production, +50 pop growth.

Most races will pick: research labs, automatic factory, cloners, soil enrichment, and super computer for economy boost and population growth. I tried to make many cool races possible. Experiment and find your own best race!