Download: www.warmoo.com\series1\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter 2: "Ultimate War"
WarMoo Mod Version 1.12 Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
RACE PICKS FUEL & TRAVEL MODIFIERS
SHIP HULLS BEAMS SPECIALS
SHIELDS TORPEDOES SPEED
ATTACK & DEF MISSLES ECCM & JAMMERS
ARMOR BOMBS SCAN & STEALTH
HIT POINTS FIGHTERS GROUND DEFENSE
   
Fuel Cells and their range

Here are WarMoo fuel cells and their ranges:

Standard 4   + fuel tanks 6
Deuterium 6   9
Iridium 7   10
Urridium 9   13
Thorium 12   18

   
Traveling on star map

Travelling requires a star drive. Speed of drives is the same like in classic Moo2. Data units are parsecs.

Nuclear 2      
Fusion 3    
Ion 4    
AntiMatter 5    
Hyper 6    
Interphased 7    

Here are other things that can change speed of our ships:

Leader with navigator skill +1
Jump Gate +3
Trans - Dimensional Race +2
Star Gate 1 turn
Warp Interdictor +1 turn

Warp Interdictor slows arrival to destination enemy star by 1 turn. In classic it was 4 turns. While Star Gate makes traveling at own systems always in 1 turn.

Total speed of a ship can be 7 + 1 + 3 + 2 = 13 parces per turn ( without Star Gate ).