Download: www.warmoo.com\series1\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter 2: "Ultimate War"
WarMoo Mod Version 1.12 Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
RACE PICKS FUEL & TRAVEL MODIFIERS
SHIP HULLS BEAMS SPECIALS
SHIELDS TORPEDOES SPEED
ATTACK & DEF MISSLES ECCM & JAMMERS
ARMOR BOMBS SCAN & STEALTH
HIT POINTS FIGHTERS GROUND DEFENSE
   
Attack

In WarMoo we have new values of computer`s power. This table shows whats new:

Electronic 50      
Optronic 75      
Positronic 95      
Cybertronic 115      
Moleculartronic 135      

From other bonuses which count to attack we have:

Regular  Crew +15      
Battle Scanner +50      

So the basic ship in early game can have Electronic Computer 50, Regular Crew +15 and Battle Scanner +50. Its total attack will be 50 + 15 + 50 = 115.

From other bonuses which can modify attack of a ship we have RACE PICKS:

Warlord +15   Attack 2 +20
Attack 1 -10   Attack 3 +40

Our basic ship with 115 attack can have values from: 105 to 130, 135, 150, 155, 170 attack depending on race picks choices. All these values will go up with better computers. In the end game our ship can have Moleculartronic Computer, Regular Crew and Battle Scanner which equals to 200 attack. Again this value can go up with better offense and warlord race picks. The Warlord Race with Offense 3 race pick will have 255 attack and more.
   
Defence

Basic defence values in classic and WarMoo are the same and start from the Star Drives bonuses which every ship have:

Nuclear 0   AntiMatter +30
Fusion +10   Hyper +40
Ion +20   Interphased +50

The only difference are Stabilizer and Nullifier values shown here:

Regular  Crew +15   Inertial Stabilizer +40
Augmanted Engines +20   Inertial Nullifier +60
Cloacking Device +80      

So the basic ship in early game can have Nuclear Drive 0, Augmanted Engines +20, Regular Crew +15 and base value (Battleship example) +35.
Its total defense will be 0 + 20 + 15 + 35 = 70. With AntiMatter Drive this ship will have +100 defense level or more (if you choose to leave more empty space).
From other bonuses which can modify defense of a ship we have RACE PICKS:

Warlord +15   Defense 1 -10
Trans Dimensional +20   Defense 2 +25
      Defense 3 +50

Our neutral race battleship example 70 with Interphased Drive +50 and Inertial Nullifier +60, can have up to 180 defense. If you choose to add Cloacking Device +80 it will go up to 260 defense. And you can still improve its defense with Warlord, Trans Dimensional and Defence 3 race pick. If we sum this up the defense level go to 345. Please remember that cloacking device gives its bonus only when ship did not fire. So normal defense will be 265.