Download: www.warmoo.com\series1\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter 2: "Ultimate War"
WarMoo Mod Version 1.12 Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
RACE PICKS FUEL & TRAVEL MODIFIERS
SHIP HULLS BEAMS SPECIALS
SHIELDS TORPEDOES SPEED
ATTACK & DEF MISSLES ECCM & JAMMERS
ARMOR BOMBS SCAN & STEALTH
HIT POINTS FIGHTERS GROUND DEFENSE
   
Bombs

Bombs in WarMoo have new damage and space values. In classic version all bombs had a from to range damage like 3-12 for nuclear one. This caused much luck factor when bombs were dropped down. In WarMoo I eliminated luck factor by setting them in static values of x to x. This table describes it clearly:

Nuclear 8 - 8    
Fusion 12 - 12    
AntiMatter 15 - 15    
Neutronium 20 - 20    

Below table describes how bombs act versus normal shields and planetary shields.

Bombs\Shields 2 RS FS BS 4 RS FS BS 6 RS FS BS 9 RS FS BS 12 RS FS BS
Nuclear 6 5     4 3     2 1                    
Fusion 10 9     8 7     6 5     3 2            
AntiMatter 13 12 3   11 10 1   9 8     6 5     3 2    
Neutronium 18 17 8   16 15 6   14 13 4   11 10 1   8 7    

RS = Radiation Shield ( free tech ). Blocking Power = 1 + normal shield type.
FS = Flux Shield. Blocking Power = 7 + normal shield type.
BS = Barrier Shield. Blocking Power = 10 + normal shield type.