Download: www.warmoo.com\series1\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter 2: "Ultimate War"
WarMoo Mod Version 1.12 Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
RACE PICKS FUEL & TRAVEL MODIFIERS
SHIP HULLS BEAMS SPECIALS
SHIELDS TORPEDOES SPEED
ATTACK & DEF MISSLES ECCM & JAMMERS
ARMOR BOMBS SCAN & STEALTH
HIT POINTS FIGHTERS GROUND DEFENSE
   
Armor

In classic armors are: titanium, tritanium, zortium, neutronium and adamantium. One more armor type: xentronium is reserved for Antarans for example. WarMoo brings xentronium back to the research tree.

Classic values of armor looks like this ( x is multiply the base hit points of a ship )

titanium 1x      
tritanium 2x      
zortium 4x      
neutronium 6x      
adamantium 8x      
xentronium 10x      

New armor values are:

titanium 2x      
tritanium 3x      
zortium 4x      
neutronium 5x      
adamantium 7x      
xentronium 9x      

In such way new armors do not increase dramatically the hit points of ships. The avarage ratio of increase is about 125%. This offers fair and balanced growth of ship`s strenght.
 
Bonuses

Armor has no affect on missles or torpedoes. Armor bonuses for troops looks like:

Titanium 0   Neutronium +15
Tritanium +5   Adamantium +20
Zortium +10   Xentronium +25

Armor bonuses for fighters ( they start with tritanium base armor ) are:

Titanium -   Neutronium 3x
Tritanium 1x   Adamantium 4x
Zortium 2x   Xentronium 5x