Download: www.warmoo.com\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter: WarMoo Series 1
WarMoo Mod Version 4.4 Supreme War Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
RACE PICKS FUEL & TRAVEL MODIFIERS
SHIP HULLS BEAMS SPECIALS
SHIELDS TORPEDOES SPEED
ATTACK & DEF MISSLES ECCM & JAMMERS
ARMOR BOMBS SCAN & STEALTH
HIT POINTS FIGHTERS GROUND DEFENSE
   
Scan

There are 4 scanners in Moo2: Space Scanner (one you start with), Tachyon Scanner, Neutron Scanner and Sensors. Scanning values in my mod and classic are very simmilar. Here is how the look like (scan ranges in parsec units):

Space Scanner 3      
Tachyon Scanner 5      
Neutron Scanner 7      
Sensors 11      

Additionally scanning ability have these units:

Ship with Battle Scanner 2      
Star Base 2      
Battle Station 4      
Star Fortress 6      

Depending on combination of above values, you see enemy units a on very short distance of 2 to a super range of 14 parcecs.

Notice that ships in travel between stars are better visible to scanners. Also larger ships like Battleship, Titan and Doom Star can be spotted earlier than tiny scouts. Secondly ships who station on the orbit of a star are not in move and harder to see.

Its good to build outposts on the edges of our Star Empire and send scounts with Battle Scanner and Extended Fuel Tanks so they can travel deep into the unkown space and seek for enemy forces hidden there.
   
Stealth

Original value of Stealth race pick and stealth technology on ships is 500. In such way in classic Moo2 ships were completly invisible to enemy. WarMoo changed this value to 11. In such way ships are hard to detect but no longer completly invisible. Below table shows how stealth can be detected or not:

Unit\Scanner Space Tachyon Neutron Sensors
Ship with Battle Scanner 0 2 4 6
Star Base 0 2 4 6
Battle Station 2 4 6 8
Star Fortress 4 6 8 10

Above values are range in parsecs. To decloack stealth you need to have battle station and neutron scanner or sensors alone.