Download: www.warmoo.com\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter: WarMoo Series 1
WarMoo Mod Version 4.4 Supreme War Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
RACE PICKS FUEL & TRAVEL MODIFIERS
SHIP HULLS BEAMS SPECIALS
SHIELDS TORPEDOES SPEED
ATTACK & DEF MISSLES ECCM & JAMMERS
ARMOR BOMBS SCAN & STEALTH
HIT POINTS FIGHTERS GROUND DEFENSE
 

Race Picks and New Races

WarMoo offers good and balanced race picks which differs from classic version. All goverments are all balanced to provide stable growth and have all +10 defense spy bonus equally.
New cool things: 43 positive picks! Psionics give 20% morale.

+0,5 food
+3 production


I do reccomend to try new cool races like:

Dicatorship races:
1. Tolerant, +2 production, +1 food/cybernetic, Large Rich HW.
2. Subterranean, Lithovorve, +90 pop growth.
3. Aquatic, +2 production, +2 research, +90 pop growth.

Democracy races:
1. Lithovorve, +0,5 cash, +50 pop growth.
2. Subterranean, +70 pop growth, +0,5 cash, +1 food, Rich HW.
3. Aquatic, +0,5 cash, +1 research, +70 pop growth, Rich HW.

Unification races:
1. Tolerant, +1 production.
2. Subterranean, +2 production, Large Rich HW.
3. Aquatic, +2 production, +50 pop growth.

Mutation is 6 points!