Download: www.warmoo.com\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter: WarMoo Series 1
WarMoo Mod Version 4.4 Supreme War Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
RACE PICKS FUEL & TRAVEL MODIFIERS
SHIP HULLS BEAMS SPECIALS
SHIELDS TORPEDOES SPEED
ATTACK & DEF MISSLES ECCM & JAMMERS
ARMOR BOMBS SCAN & STEALTH
HIT POINTS FIGHTERS GROUND DEFENSE
   
Hit Points

Here is a basic table of base hit point modifier on titanium armor and compare between classic and WarMoo. Notice the fact Titanium armor in classic is multiplied by x1 while WarMoo Titanium armor starts multipling at x2. Ships in WarMoo have more base hit points and they are multiplied by armor values: x2, x3, x4, x5, x7, x10.

Unit

Original

Titanium

WarMoo

Titanium

Tritanium

Zortium

Neutronium

Frigate 4 4 7 14 21 28 35
Destroyer 10 10 15 30 45 60 75
Cruiser 35 35 45 90 135 180 225
Battleship 50 50 70 140 210 280 350
Titan 100 100 110 220 330 440 550
Doom Star 200 200 360 720 1080 1440 1800
Star Base 67 67 100 200 300 400 500
Battle Station 167 167 200 400 600 800 1000
Star Fortress 417 417 400 800 1200 1600 2000

With higher hull values ships are also more costly. See ship hulls.