4.4 Megaflux bug fixed. Thanks for info pedro raf :-)

4.4 List of changes:

1. Warp Interdictor: -1 speed (was -2).
2. 105% pop changed to 100%.
3. Microbiotics: +30% (was +40%).
4. Universal Antidote: +30% (was +40%).
5. Neural Scanner: +10 (was +5) and moved to Servo Mechanics.
6. Cyber Security Link: +10 (was +8) and moved to Quantum fields.
7. Iridium Tanks: +9 (was +7).
8. Urridium Tanks: +12 (was +9).
9. Thorium Fuel Cells: unlimited range (was 12).
10. Planetary Radiation Shield: 14 (was 10).
11. Planetary Flux Shield: 27 (was 16).
12. Planetary Barrier Shield: 50 (was 40).
13. Wide Area Jammer: 130% + 100% (was 120%).
14. Reflection field: 18 (was 15).
15. Personal shield: +20 (was +10) and moved to Matter Manipulation.
16. Jump gate speed: +4 (was +3).
17. Autolabs: +20 (was +30).
18. Disrupter Rifle changed to Mauler Rifle: +45 (was +25) and moved to Extreme Energy.
19. Phasing cloack time: 2 turns (was 1).
20. Neutrionum bomb: 90-100 (was 110-120) and moved to Hyper Dimensional Fields.
21. Particle Bomb changed to Plasma Bomb and moved to Plasma Physics.
22. Anti-Matter Bomb: 55-60 (was 45-50).
23. Neutrino Bomb: 40-50 (was 48-50).
24. Plasma Web damage: 25 and size 20 (was 40).
25. Plasma Torpedo damage: 120 (was 100) and size 64. Fires every turn.
26. Proton Torpedo damage: 30 (was 40) and size 24. Fires every turn.
27. Anti-Matter Torp damage: 36 (was 27) and size 36. Fires every 2nd turn.
28. Some techs moved. See tech tree.
29. Battle pods arent for free at start.
30. Doom Star is now with Star Gate and Star Fortress at Superscalar Construction.
31: Lith race pick: 22 (was 21).
32. Demo race pick: 10 (was 11).

4.3 List of changes:

1. Evolution picks: 6 (was 5).
2. Cybernetic cost: 6 (was 5).
3. +2 food cost: 7 (was 8).
4. +3 prod cost: 18 (was 19).
5. Attack bonus: +40 (was +35), cost: 6 (was 5).
6. Attack minus: -15 (was -10), cost: -6 (was -5).
7. Defense bonus: +45 (was +40), cost: 6 (was 5).
8. Warlord cost: 6 (was 5).
9. Democracy cost: 11 (was 10).
10. +90% pop changed to +105% pop at cost 12 (was 11).
11. Tachyon Communications: +2 command (was +1).
12. Sub-space Communications: +4 command (was +2).
13. Hyperspace Communications: +6 command (was +3).
14. Assault Shuttles hit points: 20 (was 15). Base is tritanium armor. For titanium its a half.
15. Interceptors hit points: 15 (was 12). Base is tritanium armor. For titanium its a half.
16. Zeon Missile hit points: 40 (was 42).
17. Plasma Torpedo space: 24 (was 36). Damage 100 (was 120).
18. Stabilizer missle jamming: 20% (was 23%), defense bonus +50% (was +45%).
19. Nullifier missle jamming: 30% (was 33%), defense bonus +70% (was +65%).
20. Positronic computer: +105 (was +100).
21. Megafluxers bonus: +50% (was +20%).
22. Matter Energy Conversion field cost: 2250 (2750).
23. Stock Economy field cost: 2750 (2000).
24. Teleport fields changed to Hyper Fission.
25. Hyper Drive moved to Hyper Fission.
26. High Energy focus moved to Positronics.
27. Subspace teleporter moved to Superscalar Construction.
28. Nullifier moved to High Energy Distribution.
29. Megafluxers moved to Matter Manipulation.
30. Hyper-X Capacitors moved to Hyper Dimensional Fission.
31. Lightning Field moved to Hyper Dimensional Fission.

4.2 List of changes:

1. Advanced Biology field cost: 250 rp (was 400).
2. Trans Networks field cost: 250 rp (was 400).
3. Anti-Missle Rockets size: 10 (was 8).
4. Microbiotics bonus: +30% Cumulative (was +40%).
5. Life Planning field cost: 7000 (was 3500).
6. Life Planning and Trans Genetics swapped.
7. Genetic Mutations field cost: 2000 (was 1500).
8. Biology control field cost: 1500 (was 1150).
10. Missle sizes above 5 reduced (vdc sizes).
11. Subspace communication range: 9 (was 12).
12. Stabilizer missle jamming back to original: 23.
13. Nullifier missle jamming back to original: 33.
14. Jammers reduced by -10 (vdc values).
15. Space scanner power increased to 3 (was 1).
16. Stealth field power increased to 6.
17. Sensors scanner power increased to 9 (was 8).
18. Neutron scanner power increased to 7 (was 6).
19. Terraforming additional cost: 0 (was 250 on each level).
20. Life Planning and Trans Genetics swapped.
21. Rich HW cost: 5 (was 4).
22. +50% pop cost: 6 (was 5).
23. +0,5 farming cost: 2 (was 3).
24. +1 farming cost: 4 (was 5).
25. +2 farming cost: 8 (was 9).
26. +1 science cost: 5 (was 6).
27. Dictatorship cost: 0 (was 1).
28. Democracy cost: 10 (was 11).
29. Unification cost: 16 (was 17).
30. Aqua cost: 8 (was 9).
31. Subterranean cost: 8 (was 9).
32. Cybernetic cost: 5 (was 6).
33. Defence changed to +25 at 3 and +40 at 5 race picks.
34. Attack changed to +20 at 3 and +35 at 5 race picks.
35. Lithovorve cost: 21 (was 23).

4.1 List of changes:

1. Stabilizer jamming bonus reduced to 0.
2. Nullifier jamming bonus reduced to 0.
3. Cloacking device jamming bonus reduced to 20.
4. ECCM Jammer bonus: 90% (was 80%).
5. Multi Jammer bonus: 110% (was 100%).
6. Wide Jammer bonus: 130% (was 120%).
7. Dictatorship: 1 (was 0).
8. Democracy: 11 (was 10).
9. Unification: 17 (was 16).
10. Aquatic: 9 (was 10).
11. Subterranian: 9 (was 10).
12. Tolerant: 19 (was 20).
13. Lithovore: 22 (was 23).
14. Cybernetic: 6 (was 5).
15. Pulsar moved to Robotics, new size 25 (was 18).
16. Shield Capacitors moved to Electromagnetic Refraction.
17. Biology Control and Genetic Mutations fields swapped.
18. Universal Antidote: +40% Cumulative (was 30%).
19. Multiple field costs adapted for better balance.
20. Phasor beam damage: 15-30 (was 15-25).
21. Plasma cannon damage: 25-45 (was 25-35) and space 22 (was 20).
22. Disrupter cannon size: 10 (was 11).
23. Battle Pods cost: +25% (was +30%).

4.01 List of changes:

1. Multi-Phased Physics field cost 2250 (was 2000).
2. Subspace Matter field cost 2750 (was 2250).
3. Plasma Physics field cost 3250 (was 2750).
4. Science +1 race pick cost 6 (was 5).
5. Wave fields cost corrected.
6. Field Engineering cost corrected.

4.0 List of changes:

1. 43 positive picks.
2. Race picks changed - see race screen.
3. Technology tech tree improved.
4. New values of bombs and beams.
5. No rilfe at start. You need to research it. Same like bomb.

3.15 List of changes:

1. ECCM Jammer bonus: 80 (was 70).
2. Multiwave Jammer bonus: 100 (was 90).
3. Wide Area Jammer bonus: 120 (was 115).
4. Nuclear missle damage: 10 (was 9).
5. Phasor damage: 20-28 (was 13-28).
6. Magneto Gravitis tech cost: 900 (was 1150).
7. Artificial Gravity tech cost: 1150 (was 1500).
8. Subspace fields tech cost: 1500 (was 2000).
9. Electromagnetic Refraction tech cost: 1150 (was 1500).
10. Robotics field cost: 1500 (was 1150).
11. Gravity Engineering tech field taken to Fields.
at cost: 2000 and renamed to Field Engineering.
12. Ground Batteries moved to Robotics.
13. Gravity Generator moved to Gravitic Fields.
14. Gauss Cannon moved to Field Engineering and damage: 20 (was 24).
15. Tractors moved to Field Engineering and space: 50 (was 48).
16. Multi-Phased Physics field cost: 2000 (was 2250).
17. Phasor damage: 20-28 (was 13-28).
18. Mauler device damage: 26 (was 40) and AP added.
Moved to Subspace Matter. New size 12 (was 10).
19. Heavy armor moved to Quantum Fields.
20. Troop pods moved to Ion Fission.
21. Ground Batteries moved to Robotics.
22. Ultra Miners field cost: 10000 (was 7500).
23. Trans Genetics field cost: 12500 (was 10000).
24. Energy Manipulation field cost: 3500 (was 2750).
25. Advanced Enegry field cost: 4000 (was 3500).
26. Heavy Fighters space: 40 (was 42).
27. Science +2 race pick cost: 11 (was 10).
28. Lithovorve race pick cost: 22 (was 21).

3.11 List of changes:

1. ECCM Jammer bonus: 70 (was 65).
2. Multiwave Jammer bonus: 90 (was 85).
3. Wide Area Jammer bonus: 110 (was 105).
4. Neutron Scanner bonus: -50 (was -40).
5. Sensors bonus: -70 (was -60).
6. Missle space cost (10): 12 (was 13).
7. Missle space cost (15): 15 (was 16).
8. Missle space cost (20): 17 (was 18).
9. Help file errors corrected.

3.1 List of changes:

1. Armored mod for missles changed to level 3 upgrage (was level 1).
2. Missle size: 9 like classic (was 10).
2. Merculite missle hit points: 30 (was 15).
3. Pulson missle git points: 36 (was 20).
4. Zeon missle hit poitnts: 42 (was 25).
5. Nuclear missle damage: 9 (was 10).
6. Merculite missle damage: 18 (was 15).
7. Pulson missle damage: 27 (was 20).
8. Zeon missle damage: 40 (was 25).
9. Zeon missle moved to Molecular Compression.
10. Spatial compressor damage: 40-50 (was 25-30).
11. Highteneted Inteligence moved to Artificial Intelligence.
12. Electronic Computer (+60) is for free at start.
13. Outpost Ship is for free at start.
14. Transport is for free at start.
15. Artificial Intelligence tech field cost: 650 (was 900).
16. Stock economy tech field cost: 1150 (was 2000).
17. Gravity Engineering tech field cost: 900 (was 1150).
18. Robotics tech field cost: 1150 (was 2000).
19. Advanced Government tech field cost: 6000 (was 10000).
20. Eletronics field changed name to Base Labs.
21. Base Labs field change to Exchange
and moved after Advanced Government for 7500.
22. Scout Lab moved to Base Labs.
23. Armor barracks moved to Base Labs.
24. Advanced City Planning bonus: +3 (was +4).
25. New Base Labs field is now creative type.
26. Teleport Fields cost 3500 (was 2750).
27. Democracy race pick: 10 (was 11).
28. Ship attack race pick: -5 (was -6).
29. Money -0,5 BC race pick: -8 (was -6).
30. Advanced City Planning moved to Exchange.

3.02 List of changes:

1. +3 prod race pick cost: 19 (was 20).
2. Cybernetic race pick cost: 4 (was 5).

3.01 List of changes:

1. Feudal race pick: -11 (was -3).
2. Feudal research penalty: -40 (was -20).
3. Confederation research penalty: -20 (was -10).
4. Warlord race pick: 5 (was 4).
5. Few leaders changed: give other basic techs.

3.0 List of changes:

!Warning!

A. Player start without a bomb. You need to research it.
B. All Monsters changed to classic 1.31 version;
Exception: All Monsters defending systems hit points: 600.

1. -0.5 food removed.
2. +1.5 food pick added for 7 points.
3. Cybernetic pick cost: 5 (was 4).
4. -1 prod pick removed.
5. +3 prod pick added for 20 points.
6. Omniscent pick cost: 4 (was 5).
7. Stealth pick cost: 3 (was 4).
8. Gyro Destabilizer added to Cold Fusion, damage 4-6 (size 33).
9. Mass Driver size: 11 (was 10), damage 11 (was 10).
10. Spatial Compressor damage: 25-30 (was 20-25).
11. Neural Scanner bonus: +5 (was +8) and moved to Gravitic Fields.
12. Electronic Computer bonus: +60 (was +50).
13. Wide Area Jammer bonus: 105% (was 100%).
14. Multi-Wave Ecm Jammer bonus: 85% (was 80%).
15. Nuclear Bomb removed.
16. Neutrino Bomb added to Neutrino Physics, damage 38-40 (NEW).
17. Anti-Matter Bomb damage (was 48-50): moved to Subspace Fields.
18. Fusion Bomb damage 28-30 (was 26-27).
19. Fusion Rifle removed.
20. Graviton Rifle added, bonus: 15 (NEW) to Artificial Gravity.
21. Laser Rifle removed.
22. Tachyon Rifle added, bonus: 10 (NEW) to Tachyon Physics.
23. Graviton Beam damage: 18-24 (was 12-24).
24. Plasma Web damage: 30-40 (was 20-25).
25. Pulsar size 18 (was 25) moved to Electromagnetic Refraction.
26. Achilles Targeting Unit moved to Temporal Fields.
27. Android Workers moved to Trans Genetics.
28. Android Farmers moved to Life Planning.
29. Android Scientists moved to Galactic Networks.
30. Alien Management Center known from start.
31. Armored Barracks moved to Advanced Magnetism.
32. Quantum Detonator moved to Distortion Fields.
33. Death Spores known from start.
34. Bio-Terminator moved to Advanced Biology.
35. Biomorphic Fungi moved to Astro Biology.
36. Food Replicators moved to Life Planning.
37. Telepathic Training bonus: +4 (was +5).
38. Scout Lab moved to Astro Biology.
39. Advanced Diplomacy (NEW) moved to Stock Economy.
40. Scout Lab moved to Cold Fusion.
41. Shield Capacitors moved to Robotics.
42. Automated Repair Unit moved to Trans Fields.
43. Advanced Damage Control moved to Fusion Physics.
44. Survival Pods moved to Advanced Magnetism.
45. Leaders changed (techs added).
46. Shield Capacitor moved to Robotics.
47. Ultra Miners moved to Biology at 7500.
48. Life Planning moved to Biology at 6500.
49. Subterranean Farms bonus changed to +4
(was +2) at cost cost 80$/1 and moved to Biology Control.
50. Feudalism tech penalty: -20% (was -50%).
51. Feudalism Race pick cost -3 (was -11).
52. Survival Pods moved to Fusion Physics.
53. Inertial Nullifier bonus: 65 (was 60).
54. Inertial Stabilizer bonus: 45 (was 40).

2.7 List of changes:

1. Plasma Rifle: 30 (was 35).
2. Subterranean farms cost: 55 (was 75).
3. -0,5 cash pick: -6 (was -8).
4. -0,5 food pick: -6 (was -8).
5. -10 attack pick: -6 (was -5).
6. Artifact HW: 3 (was 4).
7. Defense pick 25: 3 (was 4).
8. Defence pick 50: 6 (was 7).
9. Attack pick: 25 (was 20).
10. Attack pick: 50 (was 40).
11. Spying pick: -7 (was -6).
12. Spying pick: +7 (was 10).
13. Spying pick: +15 (was 20).
14. Combat pick: -7 (was -6).
15. Combat pick: +7 (was 10).
16. Combat pick: +15 (was 20).
17. Shield naming convention restored to classic one.
18. Bomber hit points: 24 (was 20).
19. Heavy Fighter hit points: 36 (was 30).
20. Neural scanner: 8 (was 10).
21. Cyber security link: 8 (was 10).
22. Galactic Unification: +80 (was +75).
23. Galactic Federation: +80 (was +75).
24. Evolutionary mutation: 10000 rp (was 7500).
25. Tractor beam cost and size: 48 (was 64).
26. Adjusted computer races.
27. Evolutionary mutation points: 5 (was 4).