Download: www.warmoo.com\warmoo.zip Ideas and questions: pk@warmoo.com
Chapter: WarMoo Series 1
WarMoo Mod Version 4.4 Supreme War Author: PK WELCOME

LOG & MOVIES

MAP GENERATOR
  TECH TREE

SHIP’S CREW

INTERNALS
RACE PICKS FUEL & TRAVEL MODIFIERS
SHIP HULLS BEAMS SPECIALS
SHIELDS TORPEDOES SPEED
ATTACK & DEF MISSLES ECCM & JAMMERS
ARMOR BOMBS SCAN & STEALTH
HIT POINTS FIGHTERS GROUND DEFENSE
   
Bombs

NEW- In series 3 player starts without a bomb (nuclear). It has been changed to Neutrino one by name and value. It replaced AntiMatter bomb in old place while AM bomb is placed 2 fields higher on physics. Bombs in WarMoo have new damage and space values. In classic version all bombs had a from to range damage like 3-12 for nuclear one. This caused much luck factor when bombs were dropped down. In WarMoo I left small luck factor by setting them in small spread. This table describes it clearly:

Neutrino 40 - 50    
AntiMatter 55 - 60    
Particle 70 - 80    
Neutronium 90 - 100    

Below table describes how bombs act versus normal shields and planetary shields.


RS = Radiation Shield ( free tech ). Blocking Power = 14 + normal shield type.
FS = Flux Shield. Blocking Power = 27 + normal shield type.
BS = Barrier Shield. Blocking Power = 50 + normal shield type.